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IRC Invaders v1.1 - by entropy 2020 (8/18/20) ================================================ Installation: First, unzip "space.zip" to the root mirc directory. Not in mirc\scripts, but mirc\. Then: /load -rs space\space.mrc ================================================ Welcome to my Space Game! I have spent a good week making this as nice and interesting as possible. Also, a lot of time squashing bugs :) So far the Single Player is about done. Next, I work on multiplayer. I might want to add support for items and other weapons at some point. ================================================ This ZIP comes with some TTF fonts. Double click and install them before playing. ================================================ The controls: [←] Left [→] Right [↑] Up [↓] Down Other buttons: [ctrl] Fire Button [F1] Top 10 Scores [PAUSE] Pause the game ================================================ WARNING: Players (in the levels ini, under: [waveN] with the exact same X/Y pixels will crash the game! ================================================ For maps/levels, this game works with external INI files. Each one, is labled level1.ini, level2.ini etc. You must have them ordered by levelN.ini ================================================ To customize enemies on levels, you must edit the corisponding INI file. Enemies, INI section is: [wave1] n0=stuff here "wave1" is the first "wave" of enemies. so to have multiple waves, you must specify the [waveN] and add items starting from "n0", and increasing to "n1" etc. ================================================ INI File declaration of game enemies: [wave1] n0=new_player1 100 -300 ball.bmp 200 128 128 down 50 2 new_player1 1 1100 2000 ================================================ Definition: <n0> <player> <x> <y> <image> <health> <w> <h> <angle> <damage> <speed> <owner> <0=straight movement,1=back and forth movement,2=no movement> <shot (milliseconds)> <points when dead> All players are to be "new_playerN" with increasing player name per enemy. Owner can be your player name. Only important for missles. ================================================ Next, is the setting for each level. Example: [settings] health=100 /* Health when starting level */ lives=2 /* Starting lives */ speed=8 /* Speed of movement for your player */ shot=800 /* Milliseconds between shots for your player */ remainder=100 /* Your health remainder */ width=48 /* Width in pixels of your player */ height=48 /* Height in pixels of your player */ damage=25 /* Damage per shot colliding with enemy */ owned=player /* Not important */ pershot=50 /* Points per successfully landed shot (not if missles collide) */ misslespeed=10 /* Missle travel speed (do NOT make this larger than 10 */ protect=3 /* Protection seconds when respawning */ background=space\bg.jpg /* The background image of hte level */ hud=47 /* HUD color (must be mirc's 99 colors, so: 00-99) */ clear=5000 /* Points awarded to the player for beating this level */ ================================================ warning: you need to specify at least -150 (Y) difference when adding entities. it's good to do (y): -200 -350 -500 -650 etc.. ================================================